Overwatch: Ultimate Guide, Team Compositions and Heros | Thourson, Scott | ISBN: | Kostenloser Versand für alle Bücher mit Versand und. Die Dive CompositionDie Helden in einer (Team-)Aufstellung. Der schwierigste Teil hierbei ist die Abwägung von Teambedürfnissen (in Form. A place for in-depth discussions of Competitive Overwatch™ (the team-based It might not be for you, but it's certainly for Furthermore, the GOATS comp.
10 billige Techniken und Strategien in OverwatchAfter over three years it is clear that the game is too complex to give players full control over hero picks, team compositions and gameplay while simultaneously. Die Dive CompositionDie Helden in einer (Team-)Aufstellung. Der schwierigste Teil hierbei ist die Abwägung von Teambedürfnissen (in Form. DPS queue times and the idea was proposed to try changing the role queue team composition to be 1 Tank, 3 Damage, and 2 Support. Our.
Overwatch Team Composition Classic Death Ball VideoOverwatch - How Important Is Team Composition?
Ihr dabei Jochen Braun einstreichen, ein weiterer. - Black^: Der Deutsche im singapurischen eSport-TeamDann Btty damit dass andere darauf antworten. Double lucio to boost through choke points on offense is a great play, especially when coupled with Winston or Reinhardt. The most common type of team composition is two Solitaire Online Kostenlos Ohne Anmeldung heroes at least one hitscantwo Tank heroes at least one shieldand two Support heroes at least one direct healer. Teams of newbies should not have more than one, because quite honestly these are some of the highest difficulty characters, and a bad flanker is barely a nuisance.
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Classic Death Ball. Variants: Anti-dive, McCree-Doomfist, etc. Classic Dive. Pick Comp. Variants: Double Sniper.
The Classic Anti-Dive. Triple DPS Dive. Quad Tank. In short, a team composition is just what heroes you have on your team, and what they do.
There are three types of team compositions in Overwatch — Brawl, Dive, and Spam. Brawl heroes have close range damage. Dive heroes have high mobility.
Spam heroes have consistent long range damage. For example, Doomfist needs close range damage, but also can dive thanks to higher mobility.
They both love holding angles and high ground, while staying at a mid to far distance from the enemy.
Both are spam composition heroes. Above is a basic graphic that shows when each composition gets value in a fight.
Brawl has high power at the start in the mid-fight , but loses value the further it goes. Spam has consistent power throughout a fight, and best gets value by outlasting the opponents.
Mirror fights generally are more intuitive for players. Brawl into Dive: When playing Brawl into Dive, you have an advantage because Brawl plays grouped together, while Dive wants to target isolated or weakened opponents.
Focus on the objective, or surviving the initial dive. If you force the objective, you can bring the Dive composition into a close-quarters battle for a single space, which favors Brawl.
If you can survive the initial dive by using resources like Zarya Bubble and Mei Wall, a Dive comp is toothless and easily overrun by Brawl. Summary: Force objective by waiting or running to point, and use resources to survive the inital burst impact.
You have good horizontal mobility, but very low vertical mobility and protection against multiple angles. There are two options: either you force the objective so that they have to come to you, or you run down their angles quickly as a team so that they no longer have map control or off-angles.
Summary: Reduce the number of angles they have on your team by force or cover , and force objective.
Dive into Brawl: A Dive comp is weak against a Brawl comp for the aforementioned reason; Dive comps focus on finding vulnerable targets who can be picked off easily as a team.
However, a Brawl comp will normally play as a single unit. Category : Stubs. Navigation menu Namespaces Page Discussion. Views View Edit Edit source History.
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This page was last edited on 7 March , at Meanwhile, Tracer and Reaper are on harassment duty. Va, Reaper, Winston. Function: Emergency, team-wiping operations.
Then, add Winston running around drawing fire, dropping shields, and generally being a menace. Va, Tracer. Function: Defense. Keep Zenyatta out of the way to drop Discord Orbs on big enemies as they come into the kill zone of your defenses.
Use snipers to keep the enemy on their back foot as they approach, and harass them the whole way to the objective with Tracer or a similar damage dealer.
Taking over and holding a capture point is best done with overwhelming force. You can take that idea to the next level with a solid mix of range and damage-dealing to make it more difficult for players trying to hold a specific location.
Keep Mercy boosting and following Pharah for max rocket punishment, have Junk Rat fill the control point with explosive death, and use McCree and Soldier to knock off anyone who takes damage.
Choose groups, not individuals Your team has a Reinhardt. Defense needs damage This is a common trap to fall into when defending.
Pick characters suited to your task Some players really know how to apply Bastion effectively to every situation.